Making · Engineering · 2026 · Working prototype
A game built for one very particular audience
UPPAH
A small personal game about simple controls, clear feedback, and wanting to try again.


- Role
- Designer, developer
- Years
- 2026
- Project status
- Working prototype
- Categories
- Making · Engineering
- Sources
- I08
04Note
I built UPPAH for a very particular audience. The design question was small: how do you make a game understandable without instructions, with feedback that makes someone want another turn?
It remains a personal prototype. The whole interface is two zones: hold the left half to duck, tap the right half to jump. Collecting things is rewarding, and a run ends when Gigi catches up.

References & documentation
- 1. I08`portfolio_master_inventory_2026-10-21_revised.md` — Working inventory, earlier chat reconstruction and unverified legacy projectsfirst-party
Editorial research, no independent verification